STALKER Enhancement Project ENB. Uploaded: 15 Jul 2017. Last Update: 06 Jun. STALKER Shadow of Chernobyl installed and patched to version 1.0006. Winmerge.org and is an invaluable tool for working with Stalker mods. Of the Repair Kit.
Stalker Shadow Of Chernobyl Repair Mod 1
Stuff for the Zone Adventurer
Someone wrote: Stalker Complete 2009 combines several modifications that improve Stalker: Shadow of Chernobyl in matters of graphics, gameplay and atmosphere. pcgameshardware.com Someone wrote: As mods go this is one of the most subtle imaginable. It does not attempt to change the atmosphere or effect of the game world, but simple to enhance it. 900 new textures, an improved sky and weather system, and the introduction of expanded graphics options make this one of the most exquisitely. Repair Mod (Rus-Ita-Eng-Fra-Esp-Ger-Cze-Pol) This mod permit to repair weapons and armors by all main traders. In new version there is update for czech translation and adding of german.
STALKER Complete 2009 1.4 Release. Oct 2 2009 News 88 comments. Note: we are in the middle.
Of general interest to the player | Troubleshooting FAQ Bugs In STALKER Crashes Still in the Patched Game -- and how to resolve them What You Know That Ain't So Quirks in the Game Downloads - mini-mods, developer tools, ZRP |
The Zone Reclamation Project | Introduction to the ZRP The ZRP FAQ The Modifier Program Downloads |
The Zone Reclamation Project
Yes, it is possible to play the unmodded game and never encounter the permanent radiation bug or broken doors. You might never have a show-stopping crash to desktop (CTD) or take on a quest that cannot be finished. But the odds do not favor you; the more you stay in the Zone, the more likely these vanilla issues will occur even in the patched game.
Based on bardak's excellent Patch 1.0004 bug fix attempt, the ZRP bug-fix patch-mod is a community effort to fix bugs and address some annoyances found in the vanilla (unmodded) version of GSC Gameworld's game 'S.T.A.L.K.E.R. - Shadow of Chernobyl' while retaining vanilla gameplay.
It also has a host of configurable items so that you can tailor your game experience to your liking. You can make the patch-mod even more vanilla by restoring some of the buggy or annoying vanilla behavior and disabling ZRP feature enhancements like the ability to continue playing after the game's story line ends.
Stalker Shadow Of Chernobyl Multiplayer Mod
Requirements: - 'S.T.A.L.K.E.R. - Shadow of Chernobyl' installed and patched to 1.0004, 1.0005 or 1.0006. You do not need to start a new game, although some fixes and features will not be available unless you do.
Compatibility: Many simple mods can be easily merged with the ZRP. You can use any all.spawn that comes with the other mod, although you might lose some bug fixes and features. If you are using the Smart Mod Manager by Don Reba, you should give priority to the other mod(s) for version 1.05, and to ZRP for 1.07. The ZRP has worked with:
- Graphics mods
- Skin and texture mods
- Sound mods like Darius6's Sound Overhaul, {imperialreign}'s Ambient Audio Overhaul
- Most trader repair mods (with care in installation) -- but you can enable the built-in repair guys with a click
- Weapons and ammo mods
- Weather mods, like Stalker Skies, nandersen's Dynamic Weather and trojanuch's S.W.O.
Stalker Shadow Of Chernobyl Damage Mod
Please note that the ZRP has a lot of optional mini-mods already included. See below.
The mod has English (1.05 also has Italian) localization, but it should work with other languages. There are a few 'large' mods that have incorporated parts of the ZRP (e.g., Autumn Aurora 2, DC- and gannebamm's aliVe 1.6), used earlier versions (Stoll's STALKER Mod Compilation uses 1.05 R10, artistpavel's STALKER Complete 2009 uses 1.05 R11) or are planning to use it in future releases (Storm Shadow's STALKER Rebalanced, TZP's Vanilla+). (You should encourage your modder to use bardak's bfa or the ZRP as a base for their mods.)
Can your mod do this? The ZRP has been crafted for fixes and flexibility. You can enable/disable features without having to start a new game.
- It works with official patch versions 1.0004, 1.0005 and 1.0006 even if you upgrade.
- It can use existing vanilla saves; no need to start a new game.
- It can repair problems in most existing vanilla saves.
- It can work around problems in all existing vanilla games.
- It loads saves faster than vanilla.
- It generally increases frame rates versus vanilla for comparable settings.
- It permits you to start anywhere, anywhen in the story line.
- It adds the ability to continue playing after the normal game ending.
- Almost all fixable game 'crash to desktop' exits are fixed.
- The Pripyat stadium cutscene no longer transfers you to the NPP level.
- All broken quests are fixed.
- Map hints no longer 'stick'.
- PDA map info is more accurate, useful and complete.
- The permanent radiation bug is cured after save/reload.
- Your reputation doesn't swing wildly between terrible and excellent.
- Case/crate spawns aren't delayed and don't fall through the floor.
- Fanatic's rookie group now acts the way it is supposed to.
- Stalkers no longer spawn dead in campfires.
- Misleading English text has been corrected.
See the Bugs In STALKER list for more complete info.
Some of the annoyances addressed:
- The bar blabbermouths are less blabby in 1.07, and can be silenced.
- Kruglov/Semenov no longer block the Yantar bunker door.
- The Dark Valley scam only happens once.
- Skull's men don't gloat over the bodies more than once.
- Some autoquests are now sidequests, and some don't require returning for reward.
- Helicopter noises in Dark Valley and Yantar no longer stick around.
- Pripyat 'over the top' background battle sounds can be silenced if desired.
- It is easier to select some menu items.
- There can be less need for scrolling in inventory and search screens. (optional)
- There can be less mouse movement required in the game. (optional)
A few of the standard ZRP features:
- You can complete the Strelok quest.
- You can make level named saves and level quick saves with two keystrokes (Esc S, Esc 5/6).
- You can press the Esc key to skip CGI cutscenes.
- New level changers are added as you play.
- Respawn Population Management (RPM) smooths out those spawn replacements.
- NPC Chatter Control (NCC) reduces the frequency of those phrases we love to hate.
- Smart Autosaves preserves autosaves for each level.
You can configure your game easily with the Modifier program (optional; see docs for manual configuration).
Stalker Shadow Of Chernobyl Repair Mod 1.12.2
Many customizable features:
- Skip unwanted side quests.
- Change quest time limits without having to change files.
- Configure respawns for more or less mutants and NPCs.
- Turn off head-bobbing or simply reduce it.
- See suit stats before you buy, keep unique weapons from deteriorating.
- Tweak actor parameters - carry weight, view height, vulnerability, endurance, etc.
- Use a pseudo-hotkey (defaults to Esc F1) for antirad.
- Adjust PDA/trade/search/inventory screens to improve ergonomics.
- Intra-level jump for fast travel across levels.
- Carry explosives.
- Quickly add/configure/disable/re-enable the most popular mini-mods.
- Start anywhere. The Zone Is Open.
- The TZIO feature includes Free Play and comes with TSL16b's front-end dialog.
Optional mini-mods included:
Default:- onionradish's Show Reward Mini Mod v1.03
- Raw's Wide-Screen Inventory support
- SiriusStarr's GP37 Grenade Launcher addon support
Not default:
- Sleeping bag option (Speed/Ab@dDon/fatrap/NatVac)
- Decane's Quest Overhaul with NatVac tweaks
- EggChen's Firelight
- IG2007's Dunin Ammo Aggregation
- Ivantsov (Duty) and/or Screw (Freedom) Repair
- MrSeyker's Freedom vs. Duty
- MrSeyker's Real Gun Names
- NatVac's Artifact Swap
- NatVac's The MonoMartyrs Seek Revenge
- PiIsARational's Paddywak No Head-Bobbing
- Red75's Stalkers Are Not Blind
- Rulix AI options
- xStream's AIPack, Grenadier (ZaGaR tweak)
Stalker Shadow Of Chernobyl Repair Mod Minecraft 1.12.2
Modding support: There are extensive debugging abilities.- Enable ZRP Support Utilities (ZSU) and install the scripts you want:
- Lua Command Line - Examine/change variables, execute functions in-game
- Variable Watch - Show variables/function results on HUD as they change
- Spawn stuff, even an invulnerability artifact
- Manage faction relationships, even repair Bar enmity
- Repair broken doors in the Cordon, Dark Valley and other levels, or remove them
- Set/Reset info_portions to tweak game progress
- Mark NPCs, items, spawn locations, etc.
- Add your own extensions - docs included
- Teleport through doors, walls, on top of buildings, to unsearched bodies or wounded
- View position coordinates, record them in log, return to them via keystroke sequence
- Speed up and slow down game time
- Macro support - execute your custom functions with a couple of keystrokes
- Clean up loose weapons, grab remote objects, bump bodies out of the ground, etc., etc.
From Mod Wiki
19861986 is a modification for S.T.A.L.K.E.R, following in the same First-Person Shooter and Role-Playing Game combination.This mod is currently about creating a modern living world through a single player component of stalkers X-Ray engine technology. | |
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Clear Sky Faction ModThe Zone Has Changed, Every Faction is fighting for their Territories, Ecologs left The Zone and CSky take their bunker by unkown reasons. | |
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Created by:
Current Version: 2.3.1 Main Features:
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Lost AlphaHave you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R.? We aim to bring back our dream with this addon for Shadow Of Chernobyl. | |||||||
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Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ? We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe in our eyes. Later in the end of 2005, beginning of 2006 something has changed. Maybe data loss? ... who knows. They redesigned almost all old levels. Some of the levels became smaller, simpler (still nice but some areas can't be compared with the old ones), and some levels were removed. After the release in 2007 we played the game a lot, and noticed that some areas are missing. We opened forums, and talked countless nights about it for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they wont be the same, but we will try everything to make them very similar and also we will add our own creative parts. However GSC released a build, called 1935, which contains many old maps. We will use them, but also adjust them for our liking, but we wont throw out our own remade levels. From now, you will see these old maps in many mods, but that won't destroy our work, since we have our own vision, and own storyline, which no one can take or copy :) Created by:
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Oblivion LostThe purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible. | |
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The biggest global mod, that extends the vanilla storyline, and adds back as many old and left out ideas as possible. Created by:
Main Features:
| Oblivion Lost 2.1 |
Priboi StoryA total conversion mod that replaces the original plot with the story of a military lieutenant Priboi Slipchenko. | ||||||
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Approximately one year has passed since the Marked One's story. You are the military Lieutenant Priboi Slipchenko, and you were sent into the Zone... There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?) but the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared until today. Somehow this story is connected to the Marked One's story, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone and you will need to find them to complete the puzzle. You will need to be 'Sherlock Holmes' and dig deeper in the zone then you have ever done before. If you find a missing document, you will need to read it to obtain information about the case, or get some clues about where to look next. You are in the Zone again, but it has changed. While the zone appears to have become a better place to survive in, but this has only caused it to become more difficult as it has driven more mutants from the center of the zone, and has increased the amount of threats in the Zone. The mercenaries have gained control on the Agroprom factory, and the military was pushed back to Cordon. You might be their only hope... Created by:
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Realism ModThis mod increases game realism by tweaking a number of game elements, including damage, trade goods, accuracy, and more. | |
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Main Features: Full feature list of 0.9.1.1 version of the mod: Weapons
Player
Trade
Anomalies
NPCs
Artifacts:
UI:
Misc:
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Reborn ProjectNew weapons new monsters new transports new locations. S.T.A.L.K.E.R Reborn Project (SRP Mod) All in Russian. | |
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S.T.A.L.K.E.R RealityS.t.a.l.k.e.r_Reality-At opponents the bleeding is included now damaging realistic | |
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Stalker RebalancedThe aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl. | |||||
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The aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl, with out straying to far from (my interpretation of) the developers original intent. This is not a realism mod, I have rebalanced many aspects including the weapons and ballistics to what I consider to be fair to gameplay, not necessarily realistic.
Created by:
Main Features: A Global Mod that provides:
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